
#Twin mirror memories full
When the full game launches, I can only imagine that it is the sort of low-key quality of life change that will really help players connect with the game, even if they don’t notice it for the much flashy Mind Palace elements of the investigation. It works incredibly well, even with the few positioning errors that I encountered on this preview build. If you would like to delve deeper you can, but this surface extraction can help you find the things important to the story without losing the context and subtext of the area, and the characters within it. Whenever you look at an object of interest you’ll see a window open, noting the thing and giving you a brief like of text, from Sam Higgs's perspective, as to the relevance and history of it. Twin Mirror has streamlined this side of the investigation with a sprinkling of information at a glance, that can be enough to satisfy the less curious. Most narrative games like this will have you stopping to meticulously examine each item, each sign, each post-it note in turn, weighing its relevance in your hand like LA Noire. And like other DONTNOT games, this means you’ll be sifting through an area, absorbing all the information left behind by the people that live, work, or otherwise exist in that place so that you can find the right clue, the right fragment of the mystery, and move on to new places. Like other DONTNOD games, Twin Mirror revolves around a mystery that you are tasked, willingly or unwillingly, to solve.

And with that comes a cleaner way of investigating.
